
How to design a story: Game and narrative in Dungeons and Dragons
Tabletop roleplaying games are not just sets of rules or patterns of cliches. They are a narrative form in and of themselves.
Tabletop roleplaying games are not just sets of rules or patterns of cliches. They are a narrative form in and of themselves.
Tabletop games offer a blend of storytelling and interaction that other mediums simply don't
Aidan Molins spent an evening in Much-better-than-middling Earth
Archaeologists have found ancient artefacts at a digsite in Gibraltar which show that citizens of the Roman Empire regularly met for dice games at which they would roleplay as twenty-first century, middle class workers with tedious jobs and mortgages. Professor Archie Hats from the Oxford School of Archaeology spear-headed the latest excavations, and said that…